Procedural Planet Generator
To generate a planet, input a value into each of the boxes:
Noise frequency: the intensity of the Perlin noise that is used to generate terrain
Amplitude: the intensity of the effect that the Perlin noise has on elevation
Radius: planet radius
Radial segments: the sphere's radial segments. This is essentially resolution. The higher the value, the higher the detail the terrain has. I do not recommend setting it higher than 2048.
Sphere rings: the sphere's rings. This value is similar to radial segments. I recommend settings this value to half of the radial segments value. I do not recommend setting it higher than 1024.
Colors 1-4: colors of terrain. Color 1 is lowest elevation terrain color, and Color 4 is highest elevation terrain color (RGBA separated by commas, like this: 1,1,1,1. No spaces between commas)
Cloud color: the color of the clouds (RGBA separated by commas, like this: 1,1,1,1. No spaces between commas)
Please make sure to enter all values, and please be patient, the generator can take a while, especially at higher radial segment and sphere ring values.
The planet can be rotated with WASD/arrow keys and you can use the mouse wheel or the +/- keys to zoom.
| Updated | 27 days ago |
| Published | 28 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | vkrprn |
| Content | No generative AI was used |

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